It’s a cool new feature that stops armies becoming anonymous groups of units. Even if an army is completely destroyed you can reinstate the legacy and create an army of the same name with perks and all. But provided the army gets a new general, and keeps some units, its xp will remain. When a general eventually dies (of old age or in battle) he takes his xp with him. It’s such a relief not to have to wait 5 turns as you tediously walk your units across the campaign map to meet up with your invasion force.īecause armies are now entities of their own they can be levelled up independently of their general. The units an army can recruit, and the amount of recruitment per turn, still depend on what military buildings are present in a province but the units don’t have to be built only at that region. ![]() You then select units to build by selecting the army itself and in a turn they are added and ready for battle. Rather than building units at towns and joining them with a general you now raise an army at any region that initially consists only of a general and his bodyguards. Of course if you’re anything like me the appeal of literally thousands of troops battling it out is just too strong for a diplomacy focused campaign. The AI is also more aware of other nations and works with the game rather than against it. That’s not to say diplomacy isn’t in depth but just that it’s easier to see how your actions effect it. Negative effects ware off in a reasonable time frame (depending on the “infraction”) and positive relationships are simpler to build up. Public order is usually all but restored after a turn so you no longer need to leave your expensive army occupying a town turn after turn.ĭiplomacy strongly resembles previous titles but it’s easier to effect another nations opinion of you in a noticeable way. Your other regions you own in that province can cancel out the negatives and the province may not even have a food shortage. If you have just taken a new region obviously there will be some turmoil, and perhaps its previous owner didn’t have any farms, creating a food shortage. User friendly drop down menus appear when you hover over potential upgrade sites allowing you to quickly and efficiently manage all your regions without unnecessarily dull map scrolling. If a powerful nation happens to own that 3rd region it soon becomes a difficult tactical decision.Īnother advantage of the provincial system is that rather than having to click through each and every region you own all regions in a province are now displayed at once at the bottom of the screen. If you own 2 out of 3 regions in a province that has a public order problem, and have no more options for buildings, you soon start lusting for that 3rd region. Elements like food and public order are now province wide, and because there are limited build sites in each region, there are clear advantages to owning all the regions in a province. On the campaign map groups of either 3 or 4 regions are now grouped into provinces. ![]() That said, if you feel comfortable with Total War titles you should probably jump straight into a campaign. I’m sure I’m not the only one who remembers first being in control of a Total War camera. Total War can be an intimidating and confusing experience for new players and the prologue does its job admirably. ![]() It takes you through all the basics of controlling an army and using the campaign map. Rome II’s prologue serves as a great tutorial for new players but I felt a little frustrated by the pace. Rome II has promised the biggest changes to the Total War franchise for a long time. It’s difficult to imagine how any self respecting strategy gamer can’t be just a little bit excited by Rome II.
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